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Player One: Staff Member #716

Kung Lao, Quan Chi, and Mavado-- three playable characters from the last Mortal Kombat game (Mortal Kombat: Deadly Alliance)-- didn’t make it into the Mortal Kombat: Deception lineup. However, you can play as Dairou. His fighting styles are Wing Chun (one of Mavado’s fighting styles from the last game), Escrima (one of Quan Chi’s fighting styles), and his weapon is his Autumn Dao sword (which controls almost exactly like Kung Lao’s broadsword).

That pretty much sums up what you get with Deception: a remix edition of Mortal Kombat: Deadly Alliance. Only six of the 18 characters from the previous game return for the sequel. The rest are replaced by either lame characters from older Mortal Kombat games (any Tanya fans out there?) or lame new characters that were cobbled together from the leftover parts of Deadly Alliance. There are a couple of fan favorites, like Baraka or Mileena, who make their long-awaited return here, but they’re lumped in with the likes of Kira (imagine if Kano and Sonya Blade had a daughter) and Kobra (the spawn of Johnny Cage and Sonya... she’s been around the block, I guess).

But to make up for the laughably uninteresting cast of characters, Deception’s battlegrounds provide the extra personality the game needs. Instead of the big, boring circular arenas of Deadly Alliance, players get to knock each other over ledges, through walls, and into gigantic, over-the-top death traps. A carefully-placed uppercut can quickly turn a losing match to your advantage if you happen to be fighting next to a huge metal press or a pit of acid. One particular level features prisoners who will reach through the bars of their cells to hold your opponent while you get in a cheap shot. As a nod to longtime fans of the series, the prisoners consist of the absolute worst characters ever to appear in a Mortal Kombat game (Stryker? Ha!).

I wouldn’t be surprised to see most of the cast of Deception thrown in the cells for the next game, though.

 

Player Two: The one you call Das

 

Mortal Kombat! Den den-den duh-denn-denn. (You know, that phat, techno Mortal Kombat song!) Oh, and here are a couple of good lines from the movies: \"Your soul is mine!\"; \"Never give up hope!\"

 

Ahhh... Mortal Kombat memories... delicious.

 

This game is never going to die. It\'s been with me since I was, what, ten years old? That was about 15 years ago. But how can it die? Blood and guts is grade-A material in my book! And hell, Sub-Zero is about as much of an icon as Mario or Sonic the Hedgehog.

 

I think it\'s funny that this game used to make nightly news headlines back in the day, with parents proclaiming, \"Our children will be out in the streets ripping off heads with the spines still attached!\" Nowadays, blood and guts are a requirement in games. (And, boy, am I glad!) But I feel so desensitized by it that I barely notice the chunks of blood hitting the floor making that splat noise. (I think I do a good job making that noise with my mouth.) The only way they could take it to the next level is to make a surgical operation game. Operation! I’m the doctor for you!

 

This new game takes me back with 3-D versions of original arenas and refurbished original music! God, I love Mortal Kombat music! It\'s just so damn cheesy, it\'s great! If you\'re a major fan, you’ll love this game.

 

And don\'t go thinking it\'s a button-jamming fest. You’ve gotta work hard at memorizing all the combos and special attacks. Unfortunately, I am a bit impatient when it comes to that.

 

Like ol\' Numbers said, it\'s a rehashed Mortal Kombat game through and through. But I gotta say the new Puzzle Fighter mini-game is fun as all hell!
artid
3093
Old Image
7_9_nowplaying.jpg
issue
vol 7 - issue 09 (may 2005)
section
entertainmental
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